The Changes To "Call of Duty: Ghosts" Sniper Mechanics

Tweaks have been made to make the Marksmen more competitive

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Complex Original

Image via Complex Original

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Infinity Ward executive producer Mark Rubin gave details of how the developers are changing sniper rifles in Call of Duty: Ghosts. Rubin says that the new Marksmen class has allowed Infinity Ward to focus on high-powered weapons but that the ability of quick-scoping has been effected. Rubin detailed the changes on TwitLonger.

"The Changes we've made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective."

"However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional 'quick-scoping' has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was."

Rubin added that he's very excited for gamers to get their hands on these new high-powered weapons but we wonder just home much the changes to quick-scoping is going to effect our games.

Call of Duty: Ghosts drops in November for Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3 and even the Wii U gets some love.

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[Via TwitLonger]

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