David Jaffe Says He Doesn't Want an Online Pass in "Twisted Metal"

Jaffe: "I'm okay with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn't have played the game."

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Complex Original

Image via Complex Original

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Speaking with Eurogamer, God of War and Twisted Metal creator David Jaffe discussed the merits of restricted online play to prevent trade-ins, saying that he personally would prefer not to require an online pass for the upcoming reboot of Twisted Metal. Jaffe said that he would prefer to get the game in the hands of more fans, even at the cost of potentially reduced sales:

"I'm okay with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn't have played the game. The online is so much the bread and butter of this game, so I'm okay with it because it means we're setting ourselves up for a possible return to the franchise one day."

Jaffe went added that, since TM is a predominantly multiplayer game, he felt that it was important to build trust with gamers in order to restore the series to it's former glory. 

That said, he was also quick to clarify that he doesn't have the last word on the issue for Twisted Metal: "It's not my call and I'd totally understand if Sony as a company said 'Look, this is a mandate that permeates all of our titles."

Though Jaffe and his studio, Eat Sleep Play, are not subsidiaries of Sony, the studio has developed exclusively for Playstation consoles since it was formed in 2007.

Twisted Metal is scheduled for release February 14th, 2012.

[Via Eurogamer]

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